Where
-Infinity
0

Vendor Risk Score

See how game music emu compares to other vendors in security performance

View Risk Score →
Severity
6.8
AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H

Game Music Emu (libgme) through 0.6.5 contains a global out-of-bounds read vulnerability in ClassicEmu::mutevoices that allows attackers to crash applications by supplying NSF files whose voice count exceeds the 16-entry voice-type table. Attackers can craft an NSF header with chipflags 0x3F, opened through gmeopendata or gmeopenfile, to read past the static array during loading and cause denial of service.

First published (updated )
Severity
6.8
AV:L/AC:L/PR:N/UI:R/S:U/C:N/I:N/A:H

Game Music Emu (libgme) through 0.6.5 contains a heap out-of-bounds read vulnerability in the AY loader getdata function caused by an integer underflow in the track-table bounds check. Attackers can supply a crafted ZXAYEMUL file with an oversized track table to read past the file buffer via gmetrackinfo or gmestarttrack, crashing libgme consumers.

First published (updated )

Contact

SecAlerts Pty Ltd.
132 Wickham Terrace
Fortitude Valley,
QLD 4006, Australia
info@secalerts.co
By using SecAlerts services, you agree to our services end-user license agreement. This website is safeguarded by reCAPTCHA and governed by the Google Privacy Policy and Terms of Service. All names, logos, and brands of products are owned by their respective owners, and any usage of these names, logos, and brands for identification purposes only does not imply endorsement. If you possess any content that requires removal, please get in touch with us.
© 2026 SecAlerts Pty Ltd.
ABN: 70 645 966 203, ACN: 645 966 203